Por fin terminé, ahora solo hace falta colgarlo en los foros oficiales:
New content:
1. In every stage, you can have 2 or more philosophies
2. Space philosophies are available since medieval stage
3. Plant editors, special microorganisms, weapons, medieval vehicles.
4. Planets are bigger than they were in Spore
5. A lot of different ways to play the game: if you are an underwater creature, plant or a land creature, you will be able to unlock different stages with different gameplay and different endings.
5.1. Your behavior in every stage will define your next step in the next stages
6. Gas planet playable
7. Material is a new resource which has been added to tribal phase and civilization phase
8. You need “material” to build
9. New stages:
9.1 Molecular stage
9.2 Cell stage
9.3 Underwater stage
9.4 Atmospheric stage
9.5 Land, underwater and atmospheric Middle age
9.6 Underwater and atmospheric modern era
9.7 Land, underwater and atmospheric Futurist age
9.8 Space stage
9.9 Terraforming
10. New editors:
10.1 Bacterium’s editor
10.2 Parasite’s editor
10.3 Virus’ editor
10.4 Algae’s editor
10.5 Plants’ editor
10.6 Hybrids’ editor
10.7 Underwater creatures’ editor
10.8 Atmospheric Creatures editor
10.9 Medieval and futurist land’s editor
10.10 Underwater creatures’ editors
10.11 Atmospheric creatures’ editors
10.12 Land, underwater and Atmospheric medieval Infantry’s editors
10.13 Land, underwater and atmospheric modern Infantry’s editors
10.14 Land, underwater and atmospheric futurist Infantry’s editors
10.15 Land, underwater and atmospheric medieval vehicles’ editors
10.16 Land, underwater and atmospheric modern vehicles’ editors
10.17 land, underwater and atmospheric futurist vehicles’ editors
10.18 Farms’ editor
10.19 Wells’ editor
10.20 Land, underwater and atmospheric cottages’ editor
10.21 Land, underwater and atmospheric buildings’ editors
10.22 Buildings’ editors depends of the phase you are playing
10.23 Underwater and Jovian-style UFOs’ editors
10.24 Inside’s editors
10.25 Weapons’ editors
10.26 Underwater and atmospheric captains’ editors
10.27 Plants’ editor is accessible
10.28 Cells’ editor is accessible
10.29 Improved music’s editor
10.30 Planets’ editor is accessible
10.31 Minigames’ editor
10.32 Choreography’s editor
10.33 Voice’s editor
10.34 Special effects’ editors
11. There are more planters in all the star systems
12. Anti-aliasing, better graphics and new music
13. Next-gen graphics
14. There is not complex limit
15. Building-styles and paintings depend of the environment
16. before start medieval phase, it is possible to live in an underwater environment and then life on the land, and vice versa.
17. In terraforming phase it is possible to colonize planets which are different to our home planet, but they cost a lot of credits.
18. Common actions and some objectives are minigames
19. Saddles
20. First and Third person views
21. You can play as omniscient point of view
22. Vehicles tactics and combats are more realistic
23. If you move in the exact moment, you can avoid an attack
24. Regards and evolution panel
MOLECULAR PHASE
1. A meteorite spread out atoms; you have to make join them in a minigame like Tetris.
2. After a few unions you have created a cell
3. You have to create 20 cells to pass to the next phase.
4. The player can join more atoms. Finally you will have more DNA points at the beginning of the cell phase.
5. If the atoms touch the top of the screen, you will lose.
6. Different unions between atoms will unlock different bonus in the next stages.
PRIMVEAL CELL PHASE
1. You control a kind of cell; the actual cell stage changes her name and her gameplay
2. Cells available are:
2.1 Bacterium: Average difficult gameplay
2.2 Parasites: They are like cells but with some special tricks
2.3 Virus: Very limited gameplay but it is very funny.
3. Cells are made by organelles which they are inside the cell membrane
4. Every kind of cell has his own editor
5. Common parts:
5.1 Feed organelles: Every cell can “eat” additional organelles, but the virus cannot eat them, virus will be able to have:
5.1.1 Magnetic effect: Trap rest of organelles and even small cells
5.1.2 Decompose: It goes into a cell and it “eats” it slowly, then you can “eat” their rest
5.1.3 RNA cargo: You go into a cell and you reproduce in her inside, so you enter in the editor and you win 10 DNA points
5.2 Defensive organelles:
5.2.1 Heavy membrane: Better defense
5.2.2 Toxins: Poison
5.2.3 Needle: If you touch a cell with the needle, the cell will die immediately
5.3 Quickly organelles:
5.3.1 Cilium: they improve your speed
5.3.2 Membrane is covered by ciliums: Thousands of ciliums cover the cell membrane
5.3.3 Reactor: It improves your speed
5.4 Detective organelles:
5.4.1 Detector: The camera shows a bigger environment and it zooms out
5.4.2 Tracker: You can see more rest (more food available)
5.4.3 Lighting organelle: You can see in a light range of colors and the camera zooms out even more
6 Bacterium’s rules:
6.1 Direct attacks are available
6.2 They cannot infect cells
6.3 Passive abilities:
6.3.1 Rigid membrane: The bacterium is hardier
6.4 Non passive abilities:
6.4.1 Bipartition: Your bacterium will divide and your will win a new ally
6.5 Weakness: Bacterium is weak against all kind of virus
6.6 Strong against: Parasite
7. Parasite’s rules:
7.1 Direct attacks are not available
7.2 They can infect bacteriums
7.3 Passive abilities:
7.3.1 Small size: It is more difficult to detect your parasite by other, and it is immune to strong virus
7.4 Non passive abilities:
7.4.1 Self-destruction: The parasite goes into a cell and it kills hem immediately, then you will take the control of the nearest parasite
7.5 Weakness: Bacterium
7.6 Strong against: Virus
8. Virus’ rules:
8.1 Weak direct attacks with secondary effects (your virus loose slowly their health points)
8.1.1 Virus do not earn DNA killing other cells
8.1.2 Virus do not “eat” rests, they only give to your virus 1 DNA points of 20 DNA points obtained
8.1.3 They need more DNA points to pass to another phase and buy new parts
8.3 Passive abilities:
8.3.1 Dangerous present: If an enemy cell “eats” you, you will kill hem
8.4 Non passive abilities:
8.4.1: To poison: It infects all the cells which are near your virus
8.5 Weakness: Parasite
8.6 Strong against: Bacterium
9. You will pass to the next phase when you earn 600 DNA points (Parasite and Bacterium) or 1000 points (virus)
10. Virus do not pass to the next phase, they need to be modified to bacteriums
UNDERWATER LIFE PHASE
1. Actual Spore’s cell phase
2. Kind of cells:
2.1 Carnivore
2.2 Herbivore
2.3 Omnivore
2.4 Autotroph
2.5 Parasite
3. Autotrophs’ rules:
3.1 They do not need mouths, they need leaves
3.1.1 Leaves increase slowly your health points, your DNA points and satisfy your hunger
3.1.2 Hunger appears when you use abilities in hybrid cells
3.2 They do not eat cells; they will absorb DNA points of other plants and you will unlock new parts
3.3 Autotrophs’ parts:
3.3.1 Leaf: Power level 1
3.3.2 Branch: Power level 2
3.3.3 Concentrated Chlorophyll: More efficient than the previous improvements
3.4 Passive abilities:
3.4.1 You earn DNA points and health points slowly
3.5 Non passive abilities:
3.5.1 Chlorophyll’s Explosion: You win 10 DNA points and a lot of health points
4. Parasite’s rules:
4.1 They are similar to the primeval cell phase, but now there are parts instead of organelles
5. New things on the original species:
5.1 Passive carnivore ability:
5.1.1 Fierce: If you kill 5 members of a kind of cell, they will run away when they see you
5.2 Passive herbivore ability:
5.2.1 Run away: If your cell is damage, your speed will be increased to 140% for 10 seconds
5.3 Passive omnivore ability:
5.3.1 Bait: Attract small and easy to eat cells
6. You will pass to the next phase when you earn 2000 DNA points
8. Your behavior determines if you pass to the creature phase or to the underwater phase.
9. But if you are playing in a gas planet you will pass to the atmospheric phase.
UNDERWATER PHASE
1. God blesses Will’s brain
2. Entire 3d phase, you play in an open world without nests
3. Reproductions’ rules change and they depends of the behavior in the primeval cell phase. You can go alone and see another member of the same specie or you can go in a herd.
4. Body-parts are like in the actual creature stage but there are some little differences
4.1 There are neither legs nor feet.
4.2 There are not wings
4.3 Fin and flippers
5. Kind of creature:
5.1 Predator
5.2 Herbivore
5.3 Omnivore
5.4 Algae
5.5 Hybrid
6. The three first kind of creatures have an obviously gameplay. The hybrid creature is like the previous kind of creature but it has vegetable parts.
7. You will pass to the next phase when your creature has legs and a good brain. (Legs: 3000 DNA points, Brain: 4 parts, each one of 500 DNA points)
8. An improve of the brain will increase your health points and your creature’s seize
ALGAE SUB-PHASE
1. The main objective is to spread out your algae for all the seas.
2. You can only enter in this phase if you play as “parasite and autotroph”
3. You use the plants’ editor to evolve your algae
4. The gameplay is similar to Pandemic 2
5. You play in a 3d environment
6. There are some improvements like traps, more nutritive leaves for attract another species, carnivore plants, etc.
7. If you want to pass the bathypelagic zone you will have to send a little free organism, when it arrives it will create a new algae
8. When the organism succeeds the objective it will generate a tree. This tree will start to spread out the specie.
9. There are also cellular improvements like “quickly growth” or “cell sight” See this article (Spanish)
10. Natural disasters, overpopulation of herbivores, etc
11. You win when your algae is spread out by the entire ocean.
PLANT SUB-PHASE
1. Like the algae sub-phase
2. The main objective is finish the evolution process which you started in the algae sub-phase
3. You can only enter in this phase if you are “parasite, autotroph and algae”
4. This happens when you finish algae sub-phase
5. You have the entire access to the plants’ editor; you have to make your plant grow up.
6. The gameplay is similar to Pandemic 2.
7. You play in a 3d environment
8. There are some improvements like thorns, tempting fruits, carnivore plants, etc
9. If you want to access to new zones you will have to send a seed. The environment is similar to I-Fluid
10. When the seed succeeds the objective a new tree will grow up and it will start to spread out the specie.
11. There are also cellular improvements like “quickly growth” or “cell sight”
12. Natural disasters, overpopulation of herbivores, etc
13. You win when your plant is spread out by the entire planet.
14. When you finish this phase the game is over because you have taken a very strange decision
15. Maybe you are so weird
CREATURE PHASE
1. It looks like the actual creature phase, but at this time we have more options:
2. There are not fixed nests and the nest is not the center of your specie.
3. You need to build your nest for sleep at night, they can be placed everywhere except on the water. You can place them on the top of a tree or even in a high mountain.
4. Needs: Hunger, Thirst and Sleep
5. NPCs can satisfy your creature’s needs
6. The litters need a few minutes to grow up
7. When your wings achieve the level 5, you can fly the time that you want
8. More kind of attacks: Swoop attacks, sting, kick, critical sly attacks, etc
9. Social interactions are more realistic. There different levels in any social action and they are more affective
10. Bigger planets
11. Habitats. There are some habitats where your creature will not survive much time. If you go there, a chronometer will appear and your creature will have to evolve and adapt itself to this new habitat
12. The habitats depend of the size of the planet, so it is necessary that the planets will be bigger than in the actual game
13. You can play as an amphibian
14. Rewards with added costs. You do not need to satisfy your thirst, escapes are easier, etc
15. Caves
16. Epics’ dungeons
17. There are no underwater epics
18. You will pass to the next phase if you develop your brain to the maximum size
19. Night and Day cycle affect to the creatures
20. Injuries will affect the gameplay, like in Fallout 3
22. The litters do not look like exactly their parents. There are some aspects that you cannot control in your creature’s evolution; there will be a randomly evolutionary system.
23. Peaceful creatures flee quickly
24. Improvements cost 500 DNA points. Each improvement upgrades your health and your size.
ATMOSPHERIC PHASE
1. It is similar to underwater phase, but you will play in a gas planet instead of an ocean.
2. There are not a lot of differences; the main changes are the color of the environment and the visibility
3. The plant phase is not available on gas planet
4. There are not herbivores; there are creatures which “eat” gas
5. Hybrid creatures are not available
6. Creatures which “eat” gas take their “food” for a gas column
7. Both creatures and gas are eatable by omnivores
8. You won this phase when you complete the DNA bar (1000 DNA points)
TRIBAL PHASE
1. There are three kinds of tribes available:
1.1 Land tribe
1.2 Underwater tribe
1.3 Atmospheric tribe
2. Improvements:
3. More independent tribes, they fight between them or they make new allies
4. Tribe advance are also researched by all the tribes
5. Specialized tribe members: warriors, farmers, musicians, fishermen
6. More buildings, more tribe members, free placing buildings, etc
LAND TRIBE PHASE
1. More tribes to conquer
2. Bigger world
3. Fishing is available in all the places of all the beaches
4. Bigger villages
5. Technological advance (polished stone-basket-chariot)
6. All the technological advances cost a determinate quantity of food and they need some time to be completed
7. More buildings (Farms, weapons’ factories, etc)
8. More tribe members
9. Free placing huts
10. Specific objectives (Do something will have an effect on the other tribes)
11. There are more tools and they need some time to be made
12. Saddles
13. You will pass to the next phase when you earn 1000 food resource and 1000 material resource
UNDERWATER TRIBE PHASE
1. It looks like land creature phase but it has some differences
2. There are caves in the rocks instead of huts. They are like Petra UNESCO World Heritage
3. The huts does not change
4. You can throw tools and the baskets/ chariots disappear. Now we have melee weapons and we drag food instead of put on a basket
5. Underwater epics are a big trouble
6. There are less tribes than in the land tribe phase because the main dangers are fierce creatures and underwater epics
7. You will pass to the next phase when you earn 1000 food resource and 1000 material resource
ATMOSPHERIC TRIBE PHASE
1. It looks like the previous tribal phases
2. There are biomaterial’s accumulations instead of huts.
3. Biomaterial’s accumulation looks like Zerg’s buildings and they have the same function
4. Creatures cannot go up or go down so much because this phase will be confusing
5. Now we have biomaterial resource instead of material resource
6. You will earn biomaterial resource if you throw creatures to fire
7. You will pass to the next phase when you earn 1000 food resource and 1000 biomaterial resource
CIVILIZATION PHASE
1. There are three sub-phases:
1.1 Middle Age
1.2 Modern era
1.3 Futurist Age
2. Material is a new resource
3. In the Modern era and Futurist age will appear spice’s nodules
4. In the futuristic age, land creatures which can fly will build his cities on the sky, they will build floating cities
5. You can create specialized citizens.
6. You need factories to create vehicles
6.1 In the middle age, cities have factories and you do not need to build them, but when you are in the modern era or futurist age, you need to build them
6.2 If you want better vehicles you have to research
7. You need money and material if you want to create vehicles
8. If you have airplanes you will need to refuel
LAND MIDDLE AGE:
1. It is similar to the actual civilization phase but there are some differences:
2. There are restrictions of textures when you create buildings and vehicles
3. Buildings and vehicles have fewer parts. There are new special parts
4. There are more infantry soldiers than vehicles
5. Medieval vehicles have their own editor
6. Troops’ editor
7. You control castles instead of cities
8. You earn resources in the cities when they are under your control
9. You don’t control your cities directly, if you protect them their population will increase and they will give you more resources
10. The main objective is conquer 10 cities and you must destroy 5 enemy castles
UNDERWATER MIDDLE AGE
1. It looks like the previous sub-phase but there are some differences:
2. The vehicles are wooden submarine
3. The wooden submarines are very slow and they need to be placed before start an attack
4. This sub-phase has his own troops’ editor. Weapons look like primitive rocket guns
5. There are mining village instead of cities
6. There are underwater mountains instead of castles
7. The main objective is conquer 10 mining villages and you must destroy 5 enemy underwater mountains
ATMOSPHERIC MIDDLE AGE
1. It looks like the previous sub-phase but there are differences:
2. There are bio-machines instead of vehicles
3. You need biomaterial resource to build bio-machines
4. There biomaterial’s mountains instead of castles
5. There are biomaterial’s wells instead of cities
6. The infantry doesn’t change his behavior, but the atmospheric infantry has his own editor
7. Throwing weapons and rockets
8. The main objective is conquer 10 biomaterial’s wells and you must destroy 5 enemy biomaterial’s mountains
LAND MODERN ERA
1. It looks like to the actual civilization phase but there are some changes:
2. The vehicles shoot as they should shoot (the projectiles of the tanks have a more realistic trajectory, placed artillery, bombers, etc)
3. There are more cities to conquer
4. Infantry use fire weapons and they group into squads
5. Free placing buildings and there are not kinds of cities
6. There are new buildings like farms and mines
7. There are new resources; they are food resource and material
8. Technology allows you to improve the production and armament
8.1 For example: (“Rake”+10% farm production; “bigger magazines”+20% attack for infantry; “assembly line” this reduces in 10% the time to assemble a vehicle
9. You have to wait some time to build and assemble vehicles
10. You can build city walls as in Age of Empires 3. The main doors allows to pass the infantry and merchants
11. You can attack and go into the cities because they have a “real” size
12. You can harvest spice in spices’ platforms or in spices’ towers, you need to build “spice-duct” if you want the spice arrive to your cities, the spice-ducts can be attacked
13. The special power “MINES” allows you to disable a terrain area.
14. Editors have more paint options and weapons
15. You can build submarines to explore the underwater, you can also build underwater research center
16. You will pass to the Futurist age when you complete the following technologies: laser, space race, arcology and cold fusion
UNDERWATER MODERN ERA
1. It is similar to the previous sub-phase but there are some changes:
2. Submarines are better. There are vehicle which look like bombers, they are motorboat which drop bombs as a the bombers do
3. Underwater infantry move forward on the bottom of the sea, they use harpoons and underwater missiles
4. You build in huge underwater cities
5. Farms cultivate algae
6. Mines do not change
7. You can research the “ascension to the surface” and then you can also research the “space race”
9. You can harvest spice in spices’ platforms or in spices’ towers, you need to build “spice-duct” if you want the spice arrive to your cities, the spice-ducts can be attacked
10. You can place mines
11. You will pass to the Futurist age when you complete the following technologies: laser, surface’s exploration, space race, arcology and cold fusion
ATMOSPHERIC MODERN ERA
1. It looks like the land modern era but there are differences:
2. Vehicles are bio-machines. Bio-machines have better acid attacks and their chassis are harder
3. There are new units and they are more resistant
4. You build biomaterial’s enclosure instead of farms
5. You build gas’s extractor instead of mines
6. You can harvest spice in some gas columns
7. The spice is carried by the harvester
8. There are not city walls
9. Mines are available
10. You will pass to the Futurist age when you complete the following technologies: gamma ray, upper levels’ exploration, space race and arcology
LAND FUTURIST AGE
1. Vehicles and buildings have their own improved editors
2. The main weapons are laser and cruise missiles
3. If you have a flying creature, you will build floating cities
4. You have a robotic infantry and mechs
5. Farms are automatic, they do not need citizens
6. Wells are also automatic
7. Airplanes can stop in the air
8. A better citizens’ editor
9. You can place orbital satellites and they can attack an enemy position
10. You can build small space stations and lunar bases near to your home planet
11. You can build some underwater colonies and you will unlock special units
12. You will pass to the next phase when you complete the following technologies: antimatter, terraforming, warp drive and galactic code
UNDERWATER FUTURIST AGE
1. You can use laser weapons
2. Editors have new improvements
3. There are productions’ improvements. They are the same of the land futurist age
4. There are mini-submarines instead of infantry
5. Vehicles are moveable epic bases as the Hierarchy in Universe at War
6. You can build some babes on the surface, you will unlock some improvements
7. You will pass to the next phase when you complete the following technologies: antimatter, terraforming, warp drive and Neptune project
ATMOSPHERIC FUTURIST AGE
1. Cities are over the upper levels of the atmosphere
2. Infantry use organic exoskeleton make of bones
3. Vehicles have ray weapons
4. Airplanes’ weapons are like “kamikaze-carrier”. Airplanes drop drones which explode when they touch the objective
5. Editors have new improvements
6. Bio-spaceship technology must be researched
7. You will pass to the next phase when you complete the following technologies: antimatter, space shell, hierarchy and assimilation
SPACE PHASE
1. It is completely different to the actual space phase
2. You need to explore your star system
3. You can send space probe beyond his solar system
4. We control entire planets
5. The objectives are colonize other planets or moons
6. There are a lot of space technologies like “Landing probe”, “Cloning”, etc
7. We control our spaceship in a third person view (we cannot go out of our star system)
8. The gameplay is similar to EVE Online and X3
9. You can protect convoys, eradicate plagues, transport goods, etc
10. The desirable objective is to have your entire star system under your control; you have to earn a lot of sporebucks and you have to know everything about your star system and the space which is around you.
11. We will pass to the next phase when we control 3 worlds
TERRAFORMING PHASE
1. We still control our spaceship
2. We have terraforming tools
3. The objectives are improve the colonized planets to stable planets
4. If you complete these objectives, you will earn a lot of sporebucks. You can spend sporebucks buying new improvements
5. We can pass this phase when we want, but if we stay in this phase some time we will earn more sporebucks, we will unlock new tools, weapons, abilities, etc
GALACTIC PHASE
1. Third person view
1.1 The navigation will go with a map
1.2 We can get off the ship, but this time we get off as a captain not as a hologram
1.3 There are different sizes for our spaceship, stellar fighter, huge spaceship cruiser, etc
2. We can go out of our star system and we can do missions
3. Missions will be secondary missions
3.1 There is a main story with main missions
3.2 There are some campaigns, they are optional but they will produce improvements and you will know much more about the galaxy
3.3 There are adventures with both kind of missions, mainly and secondary missions
4. We do not have a campaign’s mission panel where we can see all the information about the mission, we advance in the campaign without be aware of it
5. Secondary missions will appear in a missions’ panel
6. There is a portal where we will be moved to an Online Galaxy where we will fight, make new allies, take powerful objects, etc
7. In the online galaxy you can participate in a hunt with just 100 players. 100 players who enter with their UFOs in an offline galaxy
8. When you are in this galaxy you will be able to make allies and everything you want. You cannot use the planet buster in the other players’ home planets
9. If you destroy a NPCs’ planets they will appear in your galaxy and they will get revenge
10. You can organize a grox hunt
12. There will be co-op campaigns
13. There will be multiplayer epics’ dungeons as in World of Warcraft
14. The space empires are less frequent but there are bigger
15. Improved AI, our allies are more self-sufficient
16. More space ships in your empire, you will never fly alone
17. If you do not have internet, the AI will create fleets. You will be able to assign orders to them
18. The others empires have the same possibilities as the player has
19. The AI only will use the planet buster against you if your relationship is -300. The grox use the “staff of Death”
20. There will be more advantages if you are allied with the grox
20.1 Benefits: You will unlock grox parts, your creature will be upgrade automatically, all your previous colonies will become independent and a new empire will rise, but your new empire will have a terrible relationship because you will be accused of treason. You will become a grox’s protectorate; they will give you a region on the galactic core; you will be unswerving grox ally; the will give you 5 space ships and all the galaxy will be at war with you forever.
20.2 Super-weapon:
Infested space ships: If you use this weapon, all the planets in a radius of 100 parsecs will be infected. If there is a colonized planet by other empire the infection probability will be reduced, even more if the empire is strong. The planet will become a T0 planet; in this planet will raise 8 advanced colonies and the infection will spread to other planets. If you wait 200 hours (and if you are lucky) the galaxy will be empty of life; there will be only some small empires. You can use the staff of Death it is more spectacular.
20.3 The way to achieve this philosophy: You need to be a warrior, then you need to become a knight and finally you need to be a grox’s ally. You have to attack your old colonies and your old allies. If you wait some time, you will receive a interesting grox’s transmission
21. Star system builder: It cost 5,000,000 of sporebucks but it is a really good tool
22. Star buster: You drop a bomb in a star. You have to be quickly, you will have 20 minutes to escape because everything in a radius of 20 parsecs will be destroyed…even you
23. Spaceship motors give your spaceship more speed and they allow you to get a longer range.
24. Slow terraforming process. You place the terraforming buildings and when the planet is in the T-level that you want, you go to the system and you stop the process.
25. There are stars wars; you can fight as a soldier or as a spaceship
26. You can have allies in the same star system or in the same planet
27. More kind of planets
28. There are stellar events: black holes, comets, supernovas, etc
29. There are orbital space stations
30. If you throw away a creature in the space you will see how it dies
31. There are humans on the Earth
32. War never changes. The war is more complex, there are supply routes, squads, blockades, etc
33. Your captain will be able to land on the surface and it can help to other soldiers in a war.
34. The AI is more independent, the others empires can resolve his own problems but if they has serious problems they send you a transmission.
35. You will be able to spend your sporebucks if you want to resolve a problem of an empire which is very far.
36. You can also bribe to the grox, they will leave you alone
37. You can improve your spaceship, you can buy a new spaceship but if you die you will have to pay a lot of sporebucks.
37.1 If you die without enough sporebucks, you will take a spaceship which is broke down. When you have enough sporebucks you can buy a new spaceship.
38. You can explore the globular cluster that you can see in the main menu.
39. Arcologies: They are very expensive buildings where your colonist can live as they were living in a T3 planet. The t-level of the planet does not change
40. There are six kinds of space stations:
40.1 Economic space station: You can buy everything and if you are a merchant you will earn a lot of sporebucks
40.2 Supply space station: You can repair your spaceships and you can also recharge your spaceship’s battery. You can buy supplies for your colonies in other planets and you can create trade routes.
40.3 Military space station: They can defend; they can send space fighters to attack or they can support to your spaceships and your allies’ spaceships
40.4 Cloning space station: You can edit every kind of creature and plants; you can use for increase your soldiers as in Clone wars. This space station works as the “safari” tool
40.5 Scientific space station: They will increase your technological research
41. Neutral space stations are small nations.
BETTER ADVENTURE EDITOR
1. Captains and vehicles have been improved
2. You can change the captains in all the acts
3. You can change the T-level and the environment of the planet in all the acts
4. Unlimited acts
5. Consequences: If you kill X the planet will be destroyed
6. You can choose effects which have a specific duration or consequences
7. There is an events’ editor
8. You can associate effects with objects (fire-building)
9. You can drive vehicles
10. There is an insides’ editor
11. Realistic physics, if you fall from a high height you will die
12. There are more philosophies available for our captains and they are new captain’s parts:
12.1 Knight: parachute-energy sword-gravity gun-heavy armor
12.2 Ecologist: evolve backward-plants’ owner-solar attack-earthquake
13. Knight’s parts:
13.1 Parachutes: If you are falling from a high height it will open it
13.2 Energy sword: It is like a light saber
13.3Gravity gun: It is similar to the gravity gun of Half Life
13.4 Heavy armor: You will be more resistant to extreme climates and your creature will be more resistant to the attacks
14. Ecologist’s parts:
14.1 Evolve backward: It decrease the enemy creature health points and his size
14.2 Plants’ owner: Roots emerge of the ground and they attack to the enemies
14.3 Solar attack: This weapon concentrates the solar energy and it burns the enemies if you wait 5 seconds.
14.4 Earthquake: An tools is placed by your captain and it makes damage to the buildings
15. Abilities’ system has been improved
16. There are more kinds of objectives
17. Non-linear adventures
18. There are optional objectives
19. It is easier to change objects’ aspect
20. You can use your own music
21. You can choose an introduction video
22. You can create conversation between your captain and the rest of the NPCs
23. You can give orders to your allies, their equipment will be improved
24. Captains’ special abilities:
24.1 Warrior- furious blast: Your captain will damage much more
24.1 Scientific- electro-refill: Your energy and your allies’ energy will refill more quickly
24.2 Shaman- collective conscience: Your captain and your allies will react more quickly, you will be stronger and you will run faster
24.4 Ecologist- bio-stabilizer: You will absorb enemies’ health points; your health points and your allies’ health points will increase
24.5 Merchant- min worm hole: The speed of the world is slower, you do not lose speed
24.6 Diplomat- neuronal peacemaker: The enemies which are near the captain will be frozen some time
24.7 Zealot- Spode’s halo: Your enemies will become your allies some time
24.8 Knight- chivalrous courage: You and your allies will damage a little more, you will run faster and you will be stronger
25. Free-point-camera
26. First and Third person view
NEW THINGS IN THE EDITORS
1. The insides editor is similar to the buildings editor; the insides will be associated with the outside building
2. Atmospheric buildings and vehicles have organic parts and organic paint-styles
3. Underwater buildings and vehicles have special windows, doors, weapons, paint-styles and shapes.
4. Weapons editor allows you to select the ammunition and it depends of the phase. The ammunition depends of the phase.
5. Mines and farms have special pieces
6. Infantry only uses weapons created by you
7. The planet editor allows you to create planets for adventures and the planets will appear on the galaxy
IMPOSSIBLE OBJECTIVES
1. Editors’ editor
2 Make your clone and play with him in the game
3. Galaxies’ editor
4. Captains are able to create from a photo
5. I think I do not forget anything
6. When this game will be released?
NOTES
Flying land creatures do not have their own tribe phase, they build their huts on the land but they can fly
Atmospheric phase is inspired by the Zergs
The final objectives of each phase will depends of your ability
Anybody has read the complete post?
Esta idea de Capital Spore elaborada por el Foro de Capital Spore está protegida bajo Creative Commons Reconocimiento-No comercial 3.0 España License.
Basado en un proyecto de spore .capitalsim.net.