Si los SimGuru también pueden postear fuera de los foros oficiales, SimGuruGraham ha posteado en NRaas:
http://nraas.wikispaces.com/message/vie ... 6634?o=260
"SimGuruGraham Today 2:10 am
Are people still confused about the changes made to the fog emitter? I'll attempt to clarify...
The original problem with the fog emitter was caused because the object was exclusive to Ambitions, and was moved from Ambitions to the base game so that all players could use it without having Ambitions installed. The fog emitter was never intended to be used in the way that the community did (creatively spawning any FX on a lot), so the engineer that moved it wasn't aware that it'd be important to preserve any versions of the object pre-placed on lots. None of our designs mentioned it, and from our perspective fog emitters were always placed by code related to specific game play features, not pre-placed on lots.
Due to this, when 1.42 was released any of the Ambitions fog emitters that players had placed on lots disappeared and no longer played their FX. As far as the game was concerned, the Ambitions fog emitter simply no longer existed. 1.42 also came with the new base game fog emitter that everyone has access to no matter which expansions are installed.
If you've placed a fog emitter from buydebug on a lot since 1.42 came out, this update doesn't affect you at all. The base game fog emitter is still there, and still fully functional.
If you had used a lot with the Ambitions fog emitter since 1.42 was released, you would have lost those FX. You can now fix this by redownloading/reinstalling that lot. Any lot that's on the exchange or saved with an Ambitions fog emitter on it will now properly transition the object from the Ambitions fog emitter to the base game fog emitter (as well as preserving the FX that were set to play on it) when that lot is placed back in the world. Thus... this issue only affected you if you had been playing after installing 1.42 with a lot you created or downloaded that had an Ambitions fog emitter built into it.
That's hard to boil down into a short bullet point in a patch note =) If you have any lingering questions about it, feel free to ping me on twitter - @SimGuruGraham"
Con este nuevo parche los efectos generados con el emisor de niebla funcionarán tanto en solares que usaron el emisor de niebla de Triunfadores (parche 1.39 y anteriores), que necesitan ser reinstalados como los que usan el nuevo emisor de niebla del juego base (parche 1.42 y posteriores).






















