Yo creo que es por la mesh personalizada que necesitan los sliders de pupila e iris de MK, fue hecha hace un año, cuando el único oculto que tenía cambio en los ojos era el vampiro. Ahora con CSN, los ojos deben soportar 2 cambios, uno para los vampiros, y otro para los hombres lobos, y estos sliders de pupila e iris y mesh no han sido actualizados para hacer eso tal vez. (Me imagino que si los aliens tendrán un efecto nuevo en los ojos, también habrá cambio en los ojos).
Citado de acá:
http://awtmk.blogspot.mx/2011/07/awtppp ... iders.html"This was one of my very first sliders I wanted to make.
But at the time I did not had the knowledge to continue, so I've scrapped this idea out.
Now I returned in trying again, and this time I was able to, thanks for the help of CMar.
Without her help you would never seen these! CMar, can never thank you enough, you are awesome! ッ
Well, these are a set of sliders that controls the eyeballs (Iris + Pupil).
First of all, these are not just sliders, you see, in order to be able to make these I had to replace EA meshes with a custom mesh instead.
So I had to make a mesh but with a different edge orientation which you can see in the mesh comparison picture.
If you are a modder try not to use the vertex ID range mentioned in this post.
And also, if you could provide me with different ones, so I would not use either.
5 sliders in total, 4 to edit the eye pupil, 1 to edit the iris.
I tried my best to make the GEOM slider work well with each other, and they do!
But don't use high amounts on the slider, or else it will mess the vertex placement.
I made also, included with these, two sliders that help to fix/maintain shapes (pupil height scale and pupil width)."