marros escribió:por lo que se ve la maquina esta mas que sobrada, ahora la incompactibilidad de la targeta si no aparece dentro de las que son compactibles, no es por que sea incompactible si no por que cuando se creo el juego esta targeta no habia salido al mercado, el problema esta en el juego, como dice victor si no es original te da muchos errores, ese problema es uno de los tipicos que se presentan.
mira la verda que no sabria desirte..... nunca me tiro un error.. llega la panatalla de presentacion y se me sale solo al xp.. llega hasta ahi.. hay un archivo que se creo.. no se alguien me lo puede explicar aca lo dejo... x ahi el error figura aca... y llegado el caso de identificarlo seria mas facil hacer funcionar el juego. (juegazo)
Log generated on 8/29/2008, 09:35
Flags
-----
hardwareDriver = true
DXT = true
fullscreen = true
MMX = true
FPU = true
backingStore = true
forcedFSAA = false
Strings
-------
userName = IONI
appName = SimCity 4
version = 1.1.610.0
osVersion = Windows NT 5.1
computerName = IONI-2111CF1807
CPU = GenuineIntel
sglDriverName = DirectX
sglDriverVersion = 2.0
driverName = nv4_disp.dll
driverVersion = 6.14.11.5819, GUID: D7B71E3E-4740-11CF-D277-50290EC2CD35
cardName = NVIDIA GeForce 8600 GTS
cardVersion = Vendor: 10de, Device: 0400, Board: 9501462, Chipset: 00a1
cardIdentity = NVIDIA GeForce 8600 GTS
soundDriverName =
soundCardName = Controlador primario de sonido
buildType = Release
Numbers
-------
cpuSpeed = 2671
memory = 2048
freeMemory = 1344
screenWidth = 1024
screenHeight = 768
screenBPP = 16
videoMemory = 248
textureMemory = 248
textureStages = 8
bogoFPS = 0
bogoMPPS = 0
Rules
-----
applying Sound
applying high sound detail
applying City Detail and Day/Night Settings
applying City Detail and Day/Night Settings>
applying high computer power
option 9 = 3
option 13 = 1
option 15 = 3
applying Texture Quality and Building Variety Settings
applying Texture Quality and Building Variety Settings>
applying high memory
option 3 = 3
option 14 = 3
applying Variable Speed Automata
applying default
option 10 = 1
applying Standard hardware
option 0 = 1
option 1 = 1
option 2 = 1
option 4 = 0
option 5 = 1
option 8 = 1
option 7 = 1
option 6 = 1
option 11 = 0
option 12 = 0
applying Standard hardware>
option 1 = 2
applying Standard hardware>>
option 0 = 2
applying Standard hardware>>>
option 2 = 2
applying Standard hardware>>>>
option 4 = 1
applying Standard hardware>>>>>
option 11 = 1
applying Two stages
applying Lotsa vidmem
applying Not Slow GeForce
applying Fast card
applying Fast card>
option 12 = 1
applying Fast card>>
option 1 = 3
applying Fast card>>>
option 0 = 3
applying Fast card>>>>
option 2 = 3
applying Fast card>>>>>
option 4 = 1
Options
-------
Visual Effects current: 3 recommended: 3
Cars/Sims current: 3 recommended: 3
Shadows current: 3 recommended: 3
Atmospheric effects current: 1 recommended: 1
Water effects current: 1 recommended: 1
Software/Hardware current: 1 recommended: 1
Cursor current: 1 recommended: 1
VariableSpeedAutomata current: 1 recommended: 1
Translucent UI current: 1 recommended: 1
Graphic Detail current: 3 recommended: 3
Building Load Speed current: 3 recommended: 3
Texture Quality current: 3 recommended: 3
Properties
-------
forcesoftwaredriver = false
renderdynamicview = true
renderstaticview = true
renderwatereffects = true
rendercloudsandfog = true
forcepointsampling = false
forcebilinear = false
forcenoalphablend = false
forcenoalphatest = false
rendershadows = true
renderdecals = true
usesecondstage = true
forcedebugtexture = false
renderparticleeffects = true
renderflorashadows = true
renderterrain = true
showupdateregions = false
usecursoreffects = true
drawlottextures = true
drawlotfoundations = true
drawlotwalls = true
forcetexturerepeat = false
usescreenshake = true
renderui = true
useupdaterectclipping = true
usevertexbuffers = true
showboundingboxes = false
useoverlayculling = true
rendersnapshot = false
noaddsigned = false
nopartialbackingstorecopies = false
usescreenflash = true
renderautomata = true
preferopaque = false
displayalertborders = true
drawlotopaquetextures = true
useviewcleanup = false
doautozoomandrotationchanges = true
viewoffsety = 0
viewoffsetx = 0
texturebits = 32
lodoffset = 0
shadowdebug = 0
maxparticlestarget = 10000
particlelodoffset = 0
effectprioritylevel = 5
backingstoremaxzoomall = 5
backingstoremaxzoombuildingsprops = 5
backingstoremaxzoomterrain = 5
backingstoremaxzoomflora = 5
shadowquality = 2
minvehiclezoom = 3
minpedzoom = 4
cursortype = 1
depthoffset = 2
debugtexture = 0
dirtyrectmergeframes = 2
sounddetail = 2
buildingvariety = 2
buildingloaderspeed = 1
modellodoffset = 0
stringtexturecachesize = 1024
particleeffectslod = 5
splattexturescale = 50
texbindmaxfree = 8
particledensity = 1
particledamping = 0
particlescale = 1
lightingupdatedelta = 0,0001
shadowmodelthreshold = 12
demolishmodelthreshold = 12
rendermodelthreshold = 6
rendermodelthresholdscroll = 40
particlesizethreshold = 300
maxvehiclepct = 1
maxpedpct = 1
opaqueuialphavalue = 0,55